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Working with EQ

Start audition and record a track.
Click on "EQ"




then right click on any of the H/M/L on the left




Now work with it by chaning these frequencies, it works for both vocals and instrumentals.

50Hz
1. Increase to add more fullness to lowest frequency instruments like foot, toms, and the bass.
2. Reduce to decrease the "boom" of the bass and will increase overtones and the recognition of bass line in the mix. This is most often used on bass lines in Rap and R&B.
__________

100Hz
1. Increase to add a harder bass sound to lowest frequency instruments.
2. Increase to add fullness to guitars, snare.
3. Increase to add warmth to piano and horns.
4. Reduce to remove boom on guitars & increase clarity.
__________

200Hz
1. Increase to add fullness to vocals.
2. Increase to add fullness to snare and guitar (harder sound).
3. Reduce to decrease muddiness of vocals or mid-range instruments.
4. Reduce to decrease gong sound of cymbals.
__________

400Hz
1. Increase to add clarity to bass lines especially when speakers are at low volume.
2. Reduce to decrease "cardboard" sound of lower drums (foot and toms).
3. Reduce to decrease ambiance on cymbals.
__________

800Hz
1. Increase for clarity and "punch" of bass.
2. Reduce to remove "cheap" sound of guitars
__________

1.5KHz
1. Increase for "clarity" and "pluck" of bass.
2. Reduce to remove dullness of guitars.
__________

3KHz
1. Increase for more "pluck" of bass.
2. Increase for more attack of electric / acoustic guitar.
3. Increase for more attack on low piano parts.
4. Increase for more clarity / hardness on voice.
5. Reduce to increase breathy, soft sound on background vocals.
6. Reduce to disguise out-of-tune vocals / guitars
__________

5KHz
1. Increase for vocal presence.
2. Increase low frequency drum attack (foot/toms).
3. Increase for more "finger sound" on bass.
4. Increase attack of piano, acoustic guitar and brightness on guitars.
5. Reduce to make background parts more distant.
6. Reduce to soften "thin" guitar.
__________

7KHz
1. Increase to add attack on low frequency drums (more metallic sound).
2. Increase to add attack to percussion instruments.
3. Increase on dull singer.
4. Increase for more "finger sound" on acoustic bass.
5. Reduce to decrease "s" sound on singers.
6. Increase to add sharpness to synthesizers, rock guitars, acoustic guitar and piano.
__________

10KHz
1. Increase to brighten vocals.
2. Increase for "light brightness" in acoustic guitar and piano.
3. Increase for hardness on cymbals.
4. Reduce to decrease "s" sound on singers.
__________

15KHz
1. Increase to brighten vocals (breath sound).
2. Increase to brighten cymbals, string instruments and flutes.




Use headphones to avoid feedback and a cleaner recording.

then use noise reduction by leaving a 5 second gap after you're finished with the track, then go to "effects>noise reduction>noise reduction" and use that 5 second clip and select "capture profile" then click "select entire file" then "ok".

Next step is to use "dynamic processing" to compress your voice to use up all the db range. Highlight your track, then select "effects>amplitute>dynamic processing" Choose "vocal comp 8:1 -24 fastattack" then "ok".

Finally, you can ad some reverb to create more ambience, by highlighting the whole track, then go to "effects>delay effects>studio reverb". I usually use "vocal reverb (medium)" with "room size" cut back to 55 and "reverb wet" up to 50%.

Then you can go change the EQ to make your vocal sitck out more, just go back to the last page and see how it basically works.

That's the most basic thing for amateurs. Go and buy Protools if you want the best home studio software, it goes for around HKD 5500 for the basic package and a few more thousands for additional plug-ins but it's worth the money.

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